#pragma once

#include "Spirit.h"

class GameWorld {
public:
	virtual void Init();
	virtual void Draw();
	virtual void Quit();
};

class GameWorld_GameinitGUI
{
public:
	GameWorld_GameinitGUI();
	~GameWorld_GameinitGUI();

	void Init();

	void Draw();

private:
	Spirit m_background;
	Spirit m_player;
	Spirit m_emeny;
};

